本帖最后由 bbye 于 2015-11-25 04:45 AM 编辑
作用:把所有雷以下宝石合成雷,有其它需求可自己修改。
- #ALIAS jgall {#t+ combine_gem2;jg}
- #ALIAS jg {halt;#t+ combine_gem;jiancha}
- #TRIGGER {^~((?)(%d)~)(%x){☆|★|◎}%x~*(%d)%s~((?)(%d)~)(%x){☆|★|◎}%x~*(%d)%s~((?)(%d)~)(%x){☆|★|◎}%x~*(%d)%s~((?)(%d)~)(%x){☆|★|◎}%x~*(%d)%s~((?)(%d)~)(%x){☆|★|◎}%x~*(%d)} {#if ((%begins(%3,地)|%begins(%3,山)|%begins(%3,水)|%begins(%3,风))&(%4>2)) {do 3 pickgem %if(%isnumber(%1),%eval(%1*10+%2),%2);combine gem;do 3 pack gem;#t- combine_gem} {#if ((%begins(%7,地)|%begins(%7,山)|%begins(%7,水)|%begins(%7,风))&(%8>2)) {do 3 pickgem %if(%isnumber(%5),%eval(%5*10+%6),%6);combine gem;do 3 pack gem;#t- combine_gem} {#if ((%begins(%11,地)|%begins(%11,山)|%begins(%11,水)|%begins(%11,风))&(%12>2)) {do 3 pickgem %if(%isnumber(%9),%eval(%9*10+%10),%10);combine gem;do 3 pack gem;#t- combine_gem} {#if ((%begins(%15,地)|%begins(%15,山)|%begins(%15,水)|%begins(%15,风))&(%16>2)) {do 3 pickgem %if(%isnumber(%13),%eval(%13*10+%14),%14);combine gem;do 3 pack gem;#t- combine_gem} {#if ((%begins(%19,地)|%begins(%19,山)|%begins(%19,水)|%begins(%19,风))&(%20>2)) {do 3 pickgem %if(%isnumber(%17),%eval(%17*10+%18),%18);combine gem;do 3 pack gem;#t- combine_gem} {}}}}}} {combine_gem} 548
- #TRIGGER {^~((?)(%d)~)(%x){☆|★|◎}%x~*(%d)%s~((?)(%d)~)(%x){☆|★|◎}%x~*(%d)%s~((?)(%d)~)(%x){☆|★|◎}%x~*(%d)%s~((?)(%d)~)(%x){☆|★|◎}%x~*(%d)} {#if ((%begins(%3,地)|%begins(%3,山)|%begins(%3,水)|%begins(%3,风))&(%4>2)) {do 3 pickgem %if(%isnumber(%1),%eval(%1*10+%2),%2);combine gem;do 3 pack gem;#t- combine_gem} {#if ((%begins(%7,地)|%begins(%7,山)|%begins(%7,水)|%begins(%7,风))&(%8>2)) {do 3 pickgem %if(%isnumber(%5),%eval(%5*10+%6),%6);combine gem;do 3 pack gem;#t- combine_gem} {#if ((%begins(%11,地)|%begins(%11,山)|%begins(%11,水)|%begins(%11,风))&(%12>2)) {do 3 pickgem %if(%isnumber(%9),%eval(%9*10+%10),%10);combine gem;do 3 pack gem;#t- combine_gem} {#if ((%begins(%15,地)|%begins(%15,山)|%begins(%15,水)|%begins(%15,风))&(%16>2)) {do 3 pickgem %if(%isnumber(%13),%eval(%13*10+%14),%14);combine gem;do 3 pack gem;#t- combine_gem} {}}}}} {combine_gem} 548
- #TRIGGER {^~((?)(%d)~)(%x){☆|★|◎}%x~*(%d)%s~((?)(%d)~)(%x){☆|★|◎}%x~*(%d)%s~((?)(%d)~)(%x){☆|★|◎}%x~*(%d)} {#if ((%begins(%3,地)|%begins(%3,山)|%begins(%3,水)|%begins(%3,风))&(%4>2)) {do 3 pickgem %if(%isnumber(%1),%eval(%1*10+%2),%2);combine gem;do 3 pack gem;#t- combine_gem} {#if ((%begins(%7,地)|%begins(%7,山)|%begins(%7,水)|%begins(%7,风))&(%8>2)) {do 3 pickgem %if(%isnumber(%5),%eval(%5*10+%6),%6);combine gem;do 3 pack gem;#t- combine_gem} {#if ((%begins(%11,地)|%begins(%11,山)|%begins(%11,水)|%begins(%11,风))&(%12>2)) {do 3 pickgem %if(%isnumber(%9),%eval(%9*10+%10),%10);combine gem;do 3 pack gem;#t- combine_gem} {}}}} {combine_gem} 548
- #TRIGGER {^~((?)(%d)~)(%x){☆|★|◎}%x~*(%d)%s~((?)(%d)~)(%x){☆|★|◎}%x~*(%d)} {#if ((%begins(%3,地)|%begins(%3,山)|%begins(%3,水)|%begins(%3,风))&(%4>2)) {do 3 pickgem %if(%isnumber(%1),%eval(%1*10+%2),%2);combine gem;do 3 pack gem;#t- combine_gem} {#if ((%begins(%7,地)|%begins(%7,山)|%begins(%7,水)|%begins(%7,风))&(%8>2)) {do 3 pickgem %if(%isnumber(%5),%eval(%5*10+%6),%6);combine gem;do 3 pack gem;#t- combine_gem} {}}} {combine_gem} 548
- #TRIGGER {^~((?)(%d)~)(%x){☆|★|◎}%x~*(%d)} {#if ((%begins(%3,地)|%begins(%3,山)|%begins(%3,水)|%begins(%3,风))&(%4>2)) {do 3 pickgem %if(%isnumber(%1),%eval(%1*10+%2),%2);combine gem;do 3 pack gem;#t- combine_gem} {}} {combine_gem} 548
- #TRIGGER {^渐渐的你收回了内力,只觉*似乎变得更加完美了!} {#wa 3000;jg} {combine_gem2} 548
- #TRIGGER {^??以你现在的内力修为,还无法运功合并宝石!} {da 2000} {combine_gem2} 548
- #TRIGGER {^??你运功完毕,深深吸了口气,站了起来。} {jg} {combine_gem2} 548
- #TRIGGER {^??你从宝石袋里面取出*。$??你上一个动作还没有完成!} {jg} {combine_gem2} 548
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